You don't have to aggressively expand as that's not your sole purpose. Your sole goal is supremacy in Sins which almost always is gained through combat. Sins is also much faster paced because of its own smaller scale.Ĭolony and economy management is not available in Sins, because of its own scale as a space strategy combat / territory building concepts. Greater scale as in no direct combat, and you are managing an empire, where Sins feel like you are managing a faction. There are no objectives, but there are victory goals which you can pursue as an option. A single game can also last twice or three times longer than a usual round of Sins. Map can contain as much as 1,000 star systems.
It is however different in the sense that you are playing it at a greater sense of scale than Sins. Stellaris is a different genre and there's no "better" or "worse". It also involves a lot of micromanagement of controlling individual ships and directing it to attack etc, while building up your economy and buildings as you would in any other RTS games. Not quite sure what you mean by a "trading" game, something like ANNO?Ĭlick to expand.Sins of a Solar Empire is an RTS game. Not really sure what to go into - I don't want to just info dump all the mechanics and systems. (And will likely need a month or so to squash most of the bugs, but that's just par for the course) Do note also the game is getting a massive, half-year awaited update in about 36 hours that will completely rework the in-game economy and planetary mechanics. Stellaris is also on a larger scale than most 4X - smallest galaxy size is 250 star systems I believe, I usually play on the largest size of 1000. Aside from tactical combat most everything is far more in depth and complex than in SoaSE. Which means the primary focus of gameplay is on empire management - exploration, expansion, economy, planetary development, research, politics, diplomacy (weakest part of the game right now), warfare, etc. Combat plays more-or-less automatically with no user control.Īside from combat - well, Stellaris is made and marketed as a '4X/Grand Strategy fusion'.
Only control you have on combat in Stellaris is ship design, fleet composition, ship movements outside of combat, and the emergency retreat button. Stellaris is much more of a 'grand picture', definitely closer to 4X's like GalCiv (though I've only played II, not III).
Essentially it's a RTS with some planet/nation-building elements. SoaSE is a very tactical, combat-oriented game, where exact movements and micromanagement of ships in combat is important.